
The battery's total capacity is calculated by the choice and amount of electrolyte. The battery should be filled with Electrolyte liquid source blocks. Every side of an Electrode block, that touches an electrolyte liquid source block increases the I/O rate by 2500 RF per tick. The Electrode enables increasing the maximum I/O rate for the Power Tap. Note, that you need two Power Tap + Electrode columns for the battery to be actually functional. By sneak+RightClicking on the Power Tap with an empty hand you can toggle the flow direction (a - sign indicates output, + indicates input) The Tap must have at least one Electrode directly beneath it. It can only be placed on the top of the structure. the Power Tap enables input and output of energy as well as limiting the flow. The Battery Power Tap and Battery Electrode blocks work in conjunction. There can only be one Controller per structure, placed only on any wall.īattery Glass is just a decorative version of the Wall, but can only be used on the walls. The nest block is the Battery Controller. The base building block is the Battery Wall which can be used for all sides, top and bottom of the multiblock. It is shaped like a cuboid with minimal dimensions being 5x3x3 blocks (width, height, depth) and maximum being 32x32x32 blocks energy I/O only on top, electrode behaviour)

It is built pretty much exactyl the same way as a Big Reactor, with minor differences (i.e. This is a multi-block structure intended for storing absurdly large amounts of RF energy.
